Episode 36 of the Hearthstone Half Hour- thanks to you all for your viewing and feedback! This also got featured on the Community roundup from the Hearthstone Team – wahoo! 🙂

Secrets! What’s the madness behind them, and how can you as a new-ish (or otherwise) player deal with them?

It’s alllll about the knowledge – knowing the secrets, and then learning as you go on what decks they fit into and how they are played. One you’ve sussed that, then you can either play around them or at least minimise their effect! We take this three step process with the Mage, Hunter and Paladin secrets!

Take a gaze at the video or this piece below for some tips!

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The FailCraft 3-step Guide to Dealing with Secrets in Hearthstone (for beginners :-)):

1) Know the Secrets Themselves – what do they do?:

Read through the secrets for each class, and understand what they do and how they work! Hearthhead, or a bunch of other sites can help you read the cards. Failing that, just look in your “My Collection” – turn on crafting mode if you need to see cards you don’t actually own just yet! Don’t forget you can search on “secret” in the text search in My Collection – highlight the class you want to investigate, be in crafting mode, and there you go – the secrets 🙂

Also – this isn’t a school test. If you’re playing a fun game or ranked, and want to have the secrets written down, up on your tablet, on your second screen…do so! They are good to have reference to to start with until you remember them 🙂

Now of course, Secrets only trigger on the opposing player’s turn. So – you are the one who will trigger your opponent’s secret – they shouldn’t be able to find a way to do it themselves at some strange time!

 

2) Know the deck types that secrets get played in, and what secrets go into those decks!

This takes a little longer, but is really just a bit of practice and doing a bit of reading – we cover this in the video. If you know the deck you’re playing against, a bit about the hero, and why and when they’d use that secret – then you are in a better position to do something about it!

ExampleHunter Rushes play a lot of Explosive Trap and Misdirection to protect themselves against big minions or swarms, amongst other things.

If you can spot what a hunter deck looks like, and know what kind of threats your deck poses to a hunter; then when a secret hits the table you’ll be a little more prepared as to why they’re doing it – and what the secret could be as a result!

 

3) Know the Triggers for the Secrets, and how they could effect the order in which you might play your cards!

What triggers the secrets you’ll be playing against? If you know that from the start, then you can look at the table and work out what the secret may do to your current gameplan/table position.

 

ExampleHunter Rush that you’re playing against. You have a big minion out in late game (6/8 health +) out that could do a lot of damage. Your opposing hunter drops a secret.

 

-Is it an Explosive Trap?

Does your opponent have a lot of cards in his hand that could be cheap minions (ones that haven’t died earlier in the game, perhaps?) Have you seen Kill Commands or other Explosive Traps used?

In this case, an explosive trap would only weaken your big minion – your opponent would need something else to finish it off if it’s 6 health +. This is what you’re trying to look for.

Testing – try running in a lower importance (lower health/attack perhaps) minion on the opposing hunter to start with. If it’s an explosive trap, you’ll take the damage and move on. If it’s another secret, you can play that accordingly.

 

-Is it a Misdirection?

Do you have low-ish to critical health, or are there generally few minions on your opponent’s side of the table

In this case, a misdirection from your hunter opponent means that your minion’s attack is more likely to hit your hero (do you damage) or one of your own minions (doing them damage, or perhaps destroying them entirely).

Misdirection can best be used in an ideal situation to deal damage straight back to heroes – however, it is versatile, and can also be a pinch card/card to trade minions off the table too.

Testing – as a result, try running in a lower importance (lower health/attack perhaps) minion in first. If it’s a misdirection, your small minion will do less damage to you, be sacrificed for low cost, and will waste the misdirect that could have damaged you or one of your more important minions!

 

 

 

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